Possession game walkthrough




















Enter code You will find a set of rectangular metal pieces. Go to the table near the piano. Read the note, then use your metal pieces on the frame. Activate the music box on the piano, then use your mallet to hit the keys on the xylophone, matching the music from the music box. If they are numbered from left to right, play notes 6, 3, 7, 1, 3. Now go up the stairs and through the door. Ignore the flames ahead and go through the door to the left. Read the note on the low table and look at the triangle symbol on the wall.

There is a matching triangle symbol above the portal in the wall, but it is facing the wrong way. Pull the lever next to the statue, and both the statue and the symbol above the mirror will rotate. Make sure the symbol is correctly aligned, then go through the portal. In the room you reach, the symbol above the portal should be correctly aligned already. Go through the door, past the flames again and through the door opposite.

Repeat the process with the next symbol and the hand statue so that it is correctly aligned, then go through the portal. Pull the lever in this room to align the symbol above the portal, then go back through it. Assuming all 4 symbols are now correctly aligned, you will find yourself in a new room.

Pick up the curved piece of metal leaning on the bed, and search the body on the bed to find another piece. Examine the shelves and pick up an ancient Egyptian scythe.

Read the letter here. Turn around and use the scythe on the large jug, then search the broken pieces to find another piece of metal. There is a box on the table here that requires a combination. Leave this room and go through the door opposite. Approach the table and pick up a fourth piece of metal. Attach the metal oval to the left part of the large ring, then the metal chunk to the bottom right, the curved metal to the top left, and the metal spiral to the bottom left.

Read the note, which mentions the final piece. Go back to the previous room and approach the shelves again. Count the jars on each left shelf 4 , middle shelf 2 and right shelf 5. Use the combination to open the box on the table. Grab the large jewel from inside. Go to the other room again and insert the jewel into the metal sculpture. Go through the door into Patient 13's room. Light all the candles as you walk around this room.

Go right and search the bookcase to find some rubbing supplies in a small box. Further around the room you will see an Alchemy poster on the wall, which indicates the 5 small pedestals near the middle of the room represent fire, water, air, earth and phosphorus.

There are 5 large round plaques on the wall with symbols and letters. Use your rubbing supplies on each of these plaques, and you will end up with 5 sketched sigils, each representing a different Lord of Hell. There are a series of books you can find around the room that will allow you to match the sigils of these Lords with the elements on the pedestals:. Using the other posters that list the Lords of Hell, the Lords on the plaques are:.

Walk around the room and place the correct sigil on each pedestal. The pentagram in the middle of the floor should turn completely red if it is partially purple you will need to reposition the sigils.

Go to the puzzle box in the corner of the room and enter CAMIO one of the other Lords, and the only one that you can enter. Use the demon sigil that you receive on the middle of the pentagram. These walkthroughs may not be published or reproduced in any format without the author's prior written consent. All game titles, art and character references remain the copyright of their respective holders. The Walkthrough King. Back to Game List. Possession is a first person room escape game set in a dark and foreboding Victorian mansion.

With no background story available, you must investigate your surroundings and proceed through a series of 7 distinct parts of the mansion to make your escape. An Unpaid Debt. Warehouse of Woe.

Return to Crookback Bog. King's Gambit. Take What You Want. The Last Wish. The Fall of the House of Reardon. The Truth is in the Stars. Thou Shalt Not Pass. Where the Cat and Wolf Play Wild at Heart. Witcher Wannabe. A Barnful of Trouble. A Dangerous Game. A Deadly Plot. A Matter of Life and Death. A Tome Entombed. A Walk on the Waterfront.

An Eye for an Eye. Carnal Sins. Fencing Lessons. Gwent Quest: Big City Players. Gwent Quest: Playing Innkeeps. Haunted House. A Bard's Beloved. Hey, You Wanna Look at my Stuff? Abandoned Sawmill. Armed Assault. Hidden Messages of the Nilfgaardian Kind. Crime and Punishment. Finders Keepers. Honor Among Thieves. For Fame and Glory. From a Land Far, Far Away. Hard Times. Iron Maiden.

Master of the Arena. Shock Therapy. Stranger in a Strange Land. The Cave of Dreams. The Lord of Undvik. The Path of Warriors. Little Red. Novigrad Hospitality. Now or Never. Of Dairy and Darkness. Of Swords and Dumplings. Out On Your Arse! Reason of State. Redania's Most Wanted. Rough Neighborhood. Spooked Mare. The Nithing. The Dwarven Document Dilemma.

The Gangs of Novigrad. The Nobleman Statuette. The Soldier Statuette. The Volunteer. Following the Thread. Gwent Quest: Old Pals. A Frying Pan, Spick and Span. Missing in Action. On Death's Bed. Precious Cargo. Twisted Firestarter. To see a girl's ending, you must first get on that girl's path.

The game is configured so that the path is chosen early in the game. However, once you choose a girl, you will basically only see that girl for the rest of the game.

Following is where the first couple of choices in the game will lead you. Choice 1 Misuki will offer some tea to Yosuke. Choice 2 If you don't have tea with Mitsuki, Yosuke must decide where to go after school. If you're having trouble and running out of patience, however, read on to find the steps to your destination. Ryoko's endings occupy only 8 of its leaves, with a whopping two of those resulting in her "Best Ending.

Choose either A "Tease her with words. Choose A "Study with Ryoko. Choose B "Study with Ryoko. Choose A "Mystify her. To see Ryoko's "Bad Ending," follow these steps: 3. Out of its 24 total leaves, only 16 are taken by Shizuka's endings. Of those, only one is her "Best Ending. Choose A "Tease her with words. Choose B "Attack Shizuka from behind. Choose A "Torment Shizuka. Choose B "Say yes. Choose A "Make her cum. To unlock the final scene and her bad ending, take the alternate path for Choice 7.

Choose A "Look. Choose B "Don't do it. Choose B "Let her go to the bathroom. Choose B "Make her forget everything. Choose B "Don't go for her anus. Choose B "Let her go. Only one of these produces her "Best Ending;" the other 32 all result in her "Bad Ending. Choose A "Touch her breasts. Choose A "Lick it. Choose A "Have her drink it. Choose B "Have her continue. Choose A "Cum inside of her. Choose A "Cum inside. Choose A "Help her. Choose A "Cum inside her. Choose B "Play more.



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