Microsoft sidewinder force feedback steering wheel review




















First you have to know that to enjoy the Force Feedback effects your game should support and use the Microsoft Direct X API: most of the newer games support it, but there may be some compatibility issues in the older versions! I tried the force feedback wheel with several games and I found only one word to describe it - Unbelievable! Several times while cruising around Chicago in Midtown Madness the realism was so great I felt like I had to go get gas! After the police start to follow you and you get on the expressway this game is almost like the real thing.

The wheel is provided with Microsoft Monster Truck Madness II and really brings a spicy side to this old but funny game. The Force Feedback Effects are strong enough.

Also I just want to write here that some of our colleagues wrote that the wheel is noisy but really the force feedback effects are produced in silence! Final Comments. It offers what all the serious drivers gamers are always need: driving precision and control, wide variety of buttons, incredible force feedback effects, solid set and an easy-to-use attach mechanism.

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Fallout 3. Windows Server R2. Windows 7. Steve Ballmer. Jim Allchin. About This Site. Contact Us. Default Home Page. Link To Us. Site Search. The device is automatically recognized by WindowsXP and the driver is installed. I did install version 4. The clamping mechanism is solid. You slide the wheel where you want to install it, tighten the screw on the clamp, and then lock it in place with the clamp. I would have preferred to install it onto my desk but with my keyboard tray right below it I was forced to relocate the keyboard and install the wheel on the keyboard tray.

The wheel itself is very nice. The wheel does have a bit of a notchy feel you can feel the gears that the wheel uses to transfer the turn information to the computer. I checked out some of the competitor products and all of the other wheels in this class exhibited the same behavior. There are six buttons located on the hub of the wheel.

The buttons have a nice solid feel and good feedback when pushed. The pedals are decent but not anything to write home about. Both feet are needed to use the pedals, though, since they are a little far apart to effectively use one foot and keep the pedals on the floor.

A couple of times, while slamming on the brakes, I pushed the pedals out of position see the spaz remark above. The highlight of the wheel for me at least is the two shifter paddles behind it. These are perfect and help performance in any game. For those who usually play racing games with a keyboard or joystick, unless you are L33T, you stick with the automatic transmission, which usually costs you some performance in game.

They allow you to use the manual transmission easily in any racing game. The SideWinder software allows you to create macro-like schemes that give you the ability to map several commands to one button. The software lets you program functionality for all six buttons and both shifter paddles. You simply enter a name for the command, and then enter the key or keys that you want to be sent when you push the button.

You can save sets of these commands off as a scheme, which allows you to have different button combinations for different games. The SideWinder software also allows you to customize the sensitivity and dead zone of the wheel to your liking, as well as letting you customize the force feedback settings. The most important of these is the Return to Center Tension.



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