I had assumed I'd make it real time just because it'd be more fun that way I mean no offense by this but that is likely because you don't know tennis very well There was a guy here not too long ago who made a Boxing RPG. So this isn't really so far-fetched. Beginner in Game Development? Read here. And read here. Though my idea doesn't have a party system or turn-based play, there are the elements of stats control, spin, power, speed, and a few other stats I'd like to incorporate that'd be relevant but haven't worked out yet in addition to a story driven gameplay with a good degree of dialogue where the main player can choose from pre-selected responses at various points.
Even in this game, as mentioned previously in the topic, I have planned to incorporate some notion of a battle of good vs evil in the form of the doping faction. Why not a hockey rpg? Nah, just digging up an old gamedev. Sounds like a good idea to me, when do you plan to start development? LOL hockey rpg could be fun..
I have no planned start date, now just in the super initial stages and designing and mapping things out If I were making turn-based tennis, I think I'd do it like this, concentrating on the relationship between court coverage and momentum:. Your side of the court is a grid. As the ball goes over the net into your side, time freezes or slows down, this could be a real-time turn-based strategy and you see possible routes the ball might take maybe along with probabilities.
These are somewhat inaccurate when your Perception is low. You choose a kind of return and choose where on the grid you intend to execute it. Your character runs there. They only have so many squares they can run, but they can expend Stamina to lunge a bit further.
If you chose well, your return connects and does exactly what you specified. If you're off by a square or two, you still can return but you don't get exactly what you intended. If you're well off, you miss. Surprisingly, Mario Tennis isn't the only Game Boy Advance tennis title worth checking out, as Virtua Tennis provides simple yet addictive gameplay on the limited system. The game's visuals are, unsurprisingly, very lackluster, though the gameplay is wonderfully well balanced and still thoroughly enjoyable today.
The second, but certainly not the last game from the critically acclaimed Virtua Tennis series to appear on this list, Virtua Tennis: World Tour, released on the PSP in As would be expected with a PSP title, the game didn't offer too many differences to the main series, but it's still a fantastic tennis game to play on the go. Like most games in the Virtua Tennis series, one of World Tour 's main strengths is its wide range of game modes.
Along with the main World Tour mode, players can compete online, play in tournaments, and take on some of the series' quintessential minigames. Released in the year , Mario Tennis is one of Mario's few sporting titles that doesn't implement any sort of power-ups in its core gameplay and instead offers a surprisingly realistic physics-based tennis experience.
With an impressive Metascore of 91, Mario Tennis is the highest-rated Mario sports game ever when excluding kart racers, with just Mario Kart Super Circut 93 and Mario Kart 8 Deluxe 92 being ahead of it.
Retro gaming is appealing for a variety of reasons. One of which is because winning can be more rewarding.
Retro games like Super Tennis came with an instruction manual. It's yet another thing we miss about games like this. Super Tennis is one of our favorite tennis games because of the amount of polish for its time. It was released in and contained characters with different play styles. Fine details like ball runners who grab balls caught in the net enrich the experience.
Yes, EA Sports was in the business of making tennis games. They've dipped their hands into nearly every sport by now. Tennis is less prevalent in video games, but it boasts numerous fans worldwide for the sport as a whole, so of course, EA Sports was going to make a game or two.
This game will provide you with the chance to show all your technical and tactical skills. This is the most authentic and community-focused tennis game. This game uses stadium creator, comprehensive play face, and many other personalization features to put a photo-realistic version of yourself in a local tennis competition against great tennis professionals. This game will provide you with more play feature than any tennis game provided before, and this is for tennis fans, and it is made for tennis fans.
This game will provide you chance to compete tennis game against top players in the world. This game is designed to motivate replay value and with an element of off court fame.
In this game, each decision of player affects his career path. This game will provide you first engaging online tennis experience. This is the perfect game for those who are looking for unequalled tennis depth and fun. Here in this game, you will get a chance to become a tennis coach, and you need to manage four tennis players.
You are the one who will take care of their training session, and you will plan sponsors and team members and much more. This game will allow you to judge yourself to lead your players to the top of the world hierarchy. This is a game with plenty of possibilities. This game will provide you with the chance to competitive tennis game against top players in the world. This game is designed to motivate replay value and with an element of off-court fame. In this game, each decision of the player affects his career path.
I like the momentum and turn based idea above. VATS for tennis could be great. Action players could just run around and play an action tennis game, but at any point during your turn the player could pause and see the "gears" of the simulation underneath with momentum, ball path probabilities, etc. Another game to look at for that kind of stuff is called: Transistor by Super Giant Games, it has a similar mechanic that allows you to stop time briefly.
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